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Andy Campion Andy Nicholson Christoper Fulham geniwate Ian Haig IdeaFarm Mark Simpson Mark Titmarsh Megan Heyward Pierre Proske Rebecca & Karen Shane Ingram Tanya Vision Tina Gonsalves
Andy Campion Andy Nicholson Christoper Fulham Geniwate IdeaFarm
Mark Simpson Mark Titmarsh Megan Heyward Pierre Proske Ian Haig
Rebecca Cannon & Karen Jenkins Tina Gonsalves Tanya Vision Shane Ingram
 
The Kill Yourself Game; for people who are so bored they'd rather be dead
selectparks.net/rebecca/wiki/index.php/The_Kill_Yourself_Game

The Kill Yourself Game is a Java game for the mobile platform, designed for people who are so bored they'd rather be dead. Mobile games, are after all, a catharsis for transient boredom. This parody, platform shooter sees players influence game dynamics by first inputting self-worth parameters. Players with the highest level of self-hatred enjoy the longest games of self-sacrificing mutilation. Those who love themselves most find the game ending almost before it begins. After choosing a character who 'looks like you feel', and inputting the 'degree to which you hate yourself', game play consists of repeatedly killing copies of the character you choose, whilst listlessly meandering through 'Happy Town'. The game is designed to increase in difficulty exponentially to player self-hatred, resulting in the most self-hating players experiencing the most difficult time completing the game. Thus, ironically, self-hatred is rewarded with greater cause for self-hatred, simultaneous to an increased opportunity to indulge this self-hatred by continually shooting replicas of oneself to pieces. The game is won when the game itself decides that the player has persecuted themselves sufficiently, relative to their natural tendencies towards self-persecution.

Rebecca Cannon is an Australian digital media artist, curator and writer with a keen interest in computer games as an art form, the politics of software licensing and freedom of information. She currently curates the online archive of art games 'Selectparks', works in research and development at Ericsson, and enjoys producing cultural projects in her spare time. In 2004 Rebecca spent six months as lead mobile interface designer for Telstra's 3G content offering (contracted to Ericsson), and produced 'Sharing is Caring'; a prototype Copyleft Mobile content distribution WAP site.

Karen Jenkins has worked four years with Telstra Research Laboratories designing prototype mobile applications that ultilise advanced technologies, such as speech recognition and intelligent agents.

The Kill Yourself Game
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